Saber Interactive has released a new patch for Warhammer 40,000: Space Marine 2, which brings a brand new PvP map in the form of Tomb, which takes the form of a closed environment with narrow passages. In addition, the update implements a fresh enemy to battle in the form of the Biovore, which shoots Spore Mines at its foes. You can read the full details in the Warhammer 40,000: Space Marine 2 update 1.006 patch notes.
Warhammer 40,000: Space Marine 2 was released for the PS5, PC, and Xbox Series X/S back in September 2024. Last week, Saber Interactive assured fans that they’re ‘not done‘ with the game yet, with plenty more content planned for the rest of the year. Space Marine 2 has proven a huge commercial success, with Tim Willits and Todd Hollenshead revealing it is the ‘fastest-selling game‘ the pair have worked on.
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New Features
Battle Barge Expansion: Datavault
The Datavault is a new area on the Battle Barge. Players can complete Ordeals in Campaign, Operations and Eternal War modes to challenge their skill and earn Research Data currency. In the Research Center players can unlock more information about enemies and allies using research data currency.
Exploration in the Research Center is rewarded with different rewards: 4 new icons for the right pauldron, 2 new weapon skins and 2 new armour parts.
New PvP Map: Tomb
This PvP map is based around a similar structure to our other maps, but utilizes a different approach to the design of battle zones. Overall, Tomb is the smallest map of all the PvP maps.
The map design includes fast routes on the flanks and a close-quarters central battle zone, which can be attacked from all the sides.
New Enemy: Biovore
We have added a new Extremis enemy for the Tyranids, the Biovore. It is a fast, mobile living-artillery creature that can keep the distance, fortify and shoot spore mines in its enemies.
But it is far from defenseless in close combat, and can attack with its legs, performing a series of fast melee attacks.
Emotes System
We have added an in-game emote system that includes a pound to the chest, a battle cry, and even a stoic handshake. You can use any of the 6 emotes in any game mode via the emote wheel.
Armoury Data Refinement
We added a new Tech-Priest workshop in the Armoury of the Battle Barge. It is an exchange point where the player can:
- Exchange low tier Armoury Data to higher tier variants.
- Sell Armoury Data in exchange for Requisition points.
This will allow players to get relic armoury data without having to beat higher difficulties. Also, the maximum Requisition Points cap has been changed from 990 to 2000.
New PvE Difficulty: Absolute
This difficulty is focused on new, more diverse enemy packs that bring extreme challenge. Resources and ammo are also more limited.
FOV Slider on PC
Players will now be able to modify the camera’s field of view for a more personalised experience.
Opt in PvP Crossplay option for consoles
We have lifted the restriction on cross-play for PvP across PC and consoles, now players can choose whether or not they wish to play with the wider community. You must be in the title screen settings to toggle this option.
New Finishers
New finisher animations have been added to purge the xenos and traitors with style:
- 1 for Zoanthrope;
- 2 for Rubric Marines;
- 1 for Scarab Occult Terminator.
Additional Mastery for Full Progression
When a weapon is fully upgraded, the player is now awarded an additional mastery point (works retroactively).
Quick Match Bonus
Players will now receive additional bonus XP if they play in Quick Match, as a reward for not being able to select the Operation they’re playing.
New Season Pass Content
Added: Salamanders Champion Pack (Sniper class)
Added: Raven Guard Cosmetic Pack
Customisation
Shared slots for Skins Recolour:
- Added a new slots tab in the customiser for Shared Colour Presets. This preset can be used across any class and any game mode
Chapter decals are now available for right pauldrons (for the Deathwatch fans!):
- All base chapter decals are now available for the right pauldron. (These only need to be unlocked once, allowing you to place them on either pauldron)
Customisation Bug Fixes
- Fixed a bug with a Pauldron emblem from the Dark Angels DLC not having a colour option
- Fixed a bug where loading into a match while previewing a locked piece of armour could result in this piece being equipped after the match ends or player leaves it
- Fixed a bug with Champion’s backpack that caused incorrect colouration after switching, in some rare cases
Gameplay & Balancing
Class Perks Update
“Balancing wise, the focus of this update was to review perk trees of all classes. There were clear outsiders that didn’t get picked. While there are some nerfs in the list, the vast majority of changes are buffs that should benefit different playstyles. With the next patch we will be focusing on weapon perks and weapons class restrictions.”
Overall:
- Fixed damage bonuses from multiple Auspex Scan perks stacking incorrectly.
Note: We found that several Auspex Scan perks were not stacking correctly when used together. This had to be fixed to ensure functionality. We will be watching for Auspex Scan and will make adjustments in the future if this fix makes the ability not as effective as it originally was.
Heightened Vigour:
- Knockback immunity effect duration increased from 5 to 10 seconds
- Added melee and gun strike bonus damage effect
Communion of Fire:
- Recoil reduction bonus increased from 20% to 25%
- Added a ranged damage bonus effect against Extremis-level enemies
Close Targeting:
- The perk effect has been reworked, the new version is: “When Auspex Scan is in cooldown, Melee Damage increases by 15%” from “When Auspex Scan is in cooldown, Melee Damage increases by 50% against Minoris-level enemies.”
Note: This perk was originally intended to be used to crush hordes of Minoris-level enemies, but we decided to expand its effect to other enemies, lowering the bonus a bit to avoid overpowering it.
Signal Jammer:
- Added an effect of automatically killing an enemy who tries to call for reinforcements
Note: The original perk was not very effective, and we wanted to add some greater utility to it.
Plasma Boost:
- Activation threshold lowered from “50% Overheated” to “30% Overheated”
- Bonus damage increased from 30% to 40%
- Added an effect to reduce the energy cost of charged shots by 1
Steady Aim:
- The perk effect has been reworked, the new version is: “Weapon Spread and Recoil is reduced by 20%, and Ranged Damage against Terminus-level enemies is increased by 10%” from “Recoil is reduced by 10%”.
Aligned Aim:
- Fixed a typo that stated the perk provides 5% bonus damage instead of the actual 15%.
Improved Efficiency:
- Changed the perk activation condition from “Scanning 20 enemies with one Auspex Scan restores Equipment Charge by 1” to “Scanning 10 any enemies or 3 Majoris-level or higher enemies with one Auspex Scan restores Equipment Charge by 1”.
Note: This is a great perk, but we found that it performed worse on higher difficulties and against Chaos in particular. The new effect should fix that difference.
Expert Timing:
- Bonus damage reduced from 100% to 75%
- Fixed incorrect perk effect (reducing zone’s duration instead of mark’s duration)
Note: This perk has performed much better than we originally planned, especially with the bug that was causing incorrect stacking of damage from multiple perks, so we want to try nerfing its bonus damage a bit while buffing adjacent perks. It should provide more build options to experiment with.
Radiating Impact:
- Increased perk’s damage from 75 to 100
- Increased perk’s radius from 5 to 10
- Added effect radius in description
- Added damage scale by difficulty
Note: Damage-dealing perks previously did not scale with difficulty. We planned to keep this to make enemies harder to defeat, but we found that on higher difficulties these perks rarely made a significant contribution. So now several of these perks will have higher damage as difficulty increases.
Versatility:
- Bonus damage increased from 20% to 25%
Emperor’s Vengeance:
- Fixed restoring grenades for the Grenade Launcher (now restores one grenade per activation).
Note: Unfortunately, restoring a full set of grenades every 30 seconds was never intended to be the case and has proven disastrously effective. We understand that this will significantly nerf the perk and will be watching if this makes it less popular. If so, we will make changes in the future.
Target Lock:
- Bonus damage increased from 25% to 75%
Precise Calibration:
- Fixed a bug where this perk affected equipment damage.
Concentrated Fire:
- Bonus damage increased from 100% to 120%
- The duration of the Auspex Scan zone is now extended by 40%
Gameplay QoL
Kick votes can no longer be launched in the final stages of an Operation.
Grapnel Launcher Ability:
- Incapacitated enemies that were hit by Grapnel Launcher (which allows Vanguard to automatically finish off an enemy upon landing) can no longer be finished off by other players while Vanguard is being pulled
- Vanguard can no longer take damage when pulled to an enemy
Jump Pack:
- Fixed a bug with Assault flying up after using Jump Pack in some cases
- Fixed a bug where character could hit the air when performing a ground pound in Story mode in some cases
Other:
- Fixed an issue where Gunstrike may get canceled during usage
- Fixed a bug where the Heavy class couldn’t turn on/off Iron Halo ability during the sprint
- Fixed a rare issue where if Parry was pressed at the exact same time as melee attack – no action would take place
PvP
PvP Match Ending:
- Added short delay between post match screen and triggering of the win condition
- Added smooth fade-in on the screen and lock on all inputs from the player
- Fixed a bug where Heavy’s Iron Halo could stay if activated right before the death in some rare cases.
- Fixed a rare bug where Iron Halo was not disabled when enemy Vanguard hooked at Heavy.
- Fixed an issue where there was no shield sight mark while hitting the enemy shields with plasma.
- Fixed a bug where Assault couldn’t hover on the jump pack after making a Ground Pound.
- Fixed an Infinite loading screen onto the Battle Barge after the end of a PvP match in some rare cases.
- Many small fixes in level geometry collision
AI
- AI Synaptic shock and AI friendly fire damage now scales with difficulty
Hierophant Bio-Titan
- Reduced damage sensitivity to normal weapons (you can still damage it)
Zoanthrope & Neurothope Gun Strike:
- Perfectly dodging Zoanthrope and Neurothrope “beam” attacks will now trigger Gun Strike
Neurotrope:
- Fixed a bug where Neurothrope would freeze in the air when incapacitated after some attack
Carnifex:
- Added more variations to his AI reactions to getting hit
- Fixed an issue that would make Carnifex stay idle when getting shot
Tyranid Warrior Lash Whip:
- Fixed a rare issue making the enemy enter idle state during combat after getting hit
Tzaangor Enlightened:
- Dodge desirability and cooldown are increased, now it will use dodge less likely when it is under aim and will dodge rarely
- Explosive spear attack damage reduced
Rubric Flamer:
- Flamer shooting distance is slightly decreased
- Slightly increased time for players to react the Flame attack
Rubric Bolter:
- Slightly Increased time for players to react on precise shot attack
- Burst fire attack length is slightly decreased
Scarab Occult Terminator Ranged:
- Reduced the number of rocket barrages that Terminator can shoot in a row
- Increased desired range for rocket barrage, now terminator will less likely shoot rocket barrage in the player that are close to him
Other
- Lots of minor animation fixes for various enemies.
Operations
Fall of Atreus:
- Fixed a bug that would cause enemies to not spawn in some areas of Fall Of Atreus
Obelisk:
- Added notification about the chalice forgotten on the holder when leaving the location
- Fixed VO bugs related in the cave part of the level.
Vox Liberatis:
- Fixed a bug where dying on Vox Liberatis after interacting with the last altar may show Defeat Screen after Victory cinematic
All
- Many small fixes in level geometry collision and Terminus enemies getting stuck in some areas
General Fixes
- Fixed an issue that was causing partial save loss in some rare cases
- Fixed a bug where Heavy’s primary weapon would not shoot after joining in progress
- Fixed a rare bug that would cause a player to be kicked from the party after a leadership transfer
- Many minor fixes in perks, how they stack and how they trigger in rare cases
- Minor UI fixes and improvements
- Localisation fixes
Tech
- Crash fixes and general stability improvements
- General connectivity improvements
- Slightly optimised memory consumption
- Slightly improved performance
- Slightly improved texture streaming speed
- Improved Anti-Cheat
Render Improvements
- Fixed an issue with capsule shadows tech
[Source – Warhammer 40,000 Space Marine 2 Patch Notes]