Ubisoft has unleashed the Tom Clancy’s The Division 2 update 1.44 patch notes for you to gawk at, which adds support for Season 10: Price Of Power. This adds a bunch of new difficulties for Agents to tackle, new countermeasures and much more,
Read up on The Division 2 Season 10: Price Of Power patch notes below!
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MANHUNT
A lot has happened during Season 9, and there’s something bigger brewing in Season 10: Price of Power.
We need to track down the latest target, General Peter Anderson. He’s power hungry and looking to secure his position in the True Sons as Antwon Ridgeway’s successor. This puts him in a position to build an alliance strong enough to take down The Division.
Anderson is looking to mend the relationship between the Black Tusk and the True Sons, so it is up to us to locate and eliminate the threat that Anderson poses.
This season will also reveal more about the connection between Captain Fredrick Lewis and Manny Ortega. Furthermore, we’ll be diving deeper into the origins of the True Sons. If you haven’t caught up with the in-game audio collectibles scattered around the open world: the True Sons originated from former Joint Task Force (JTF) members.
CALENDAR
For those of you who participated in the manhunt during Season 9: Hidden Alliance, you’re most likely familiar with the new Manhunt Mechanics that were introduced. However, if this is your first season in The Division 2: Warlords of New York, or if you missed out on the last season: Manhunt targets are now taking over main missions in the campaign!
Whilst we don’t want to divulge too many spoilers, we can let you in on a little inside intel we gathered: your Prime Target mission objective is not set in D.C.
COUNTDOWN
Countdown is our new endgame mode for The Division 2 released with Season 9. Agents are deployed into a power plant to prevent a lockdown. Whilst racing against the clock, agents must secure the site and stabilize the power plant. Whilst preparing for extraction, agents are suddenly pursued by heavily armed and technologically advanced hostiles.
NEW DIFFICULTIES
We also heard your feedback regarding the difficulty levels in Countdown and with Season 10 we have now introduced three different difficulties for agents to choose what challenge they’re ready to take on:
Normal: Can be completed solo
Hard: Designed for groups of 8 casual players
Challenging: Current difficulty available at release Designed for a group of 8 matchmade players.
This can be completed by a team of 2 – 4 hardcore players
NEW COUNTERMEASURES
COUNTERMEASURE DESCRIPTION DEACTIVATION BENEFIT
Skill Suppression
Once the enemy is dead, an EMP will be deployed (Disruption Effect) that can affect Agents and their skills in 15 meters radius Enemies no longer deploy an EMP after they die. Reduces 25% of a preliminary Skill Cooldown time if agents kill the enemy within a 15 meters radius
Explosive Resistance
Enemies gain +100% Explosive Resistance Enemies no longer have extra Explosive Resistance. Agents gain +25% Explosive Damage
Reload Speed
Agents’ total Speed Weapon Reload decreased to 75% Agents no longer have total Speed Weapon Reload decreased to 75%. Agents gain +25% Speed Weapon Reload Agents gain +25% Speed Weapon Reload
Armor Protection Enemies receive +25% of incoming Armor Repairs Enemies no longer get extra Armor Repairs. Agents gain +25% for incoming Armor Repairs
Hostile Skill Damage Resistance
Enemies gain +50% Skill Damage Resistance Enemies no longer have extra Skill Damage Resistance. Enemies Skill Damage Resistance is reduced by 25%
Agents Hazard Resistance
Agents Hazard Resistance is reduced by 25% Agents Hazard Resistance is no longer reduced by 25%. Enemies Hazard Resistance is reduced by 25%
Headshot Resistance
Enemies Headshot Resistance is increased by 25% Enemies Headshot Resistance is no longer increased. Agents gain +25%
Headshot Damage
Critical Resistance Enemies reduce incoming Critical Chance by 25% Enemies no longer reduce incoming Critical Chance by 25%. Agents gain +25% Critical Chance
Heroic
QUALITY OF LIFE CHANGES
COUNTDOWN
- The loot quantity and quality drops from the second wave of Hunters will be increased to motivate players to finish the session.
- To prevent the players from being kicked out of the group by the Group Leader before and during the extraction, the feature will be disabled for Countdown Game Mode.
EXPERTISE
- The Expertise cap will also increase from 20 to 21.
USER INTERFACE
- Added server time in the main menu.
- Added a quantity preview for material caches that allows to see what’s inside before opening it.
- Added an option to hide loot beams in the Gameplay Setting.
- Moved materials for Uzina and Heartbreaker Gear Sets to the correct category.
- Added an option to sell from Stash at each vendor players can sell stuff to.
- Adjusted SHD Watch: players can add/assign multiple points at once.
CHARACTER CUSTOMIZATION
- Added character customization allowing players to change body type, skin tone and face shape after starting the character progression.
EXOTIC DROPS CHANCE
- Exotics can drop in the open world from random NPCs and any activities.
- Starting from World Tier 5 and above, Exotic items will now have a small chance to drop from any NPC in the entire game, starting from Challenging difficulty.
- The chance increases with higher difficulties.
MATERIALS AND RESOURCES
- Cap raised for three main resources, namely food, water and components up to 500 units
- Cap raised for all crafting, optimization materials and DZ credits.
- Starting from World Tier 5 and above, Exotic components will now have a chance to drop from Control Points Chests starting from Alert level 3 and DZ chests.
- Removed an interval of randomization for material caches to allow the maximum of each material to be obtained when opening the cashes.
OTHER
- Added two Season 9 Exotics Dread Eddict and Bluescreen to Haven and BoO display walls.
- Added an option to hide Signature Weapon in the weapon options in the Signature Weapons inventory screen.
- Drastically reduced the logoff timer for hardcore characters from 30 to 2 seconds in order to reduce instances of players finding their hardcore characters dead after a crash or disconnect.
APPAREL EVENTS
With Season 10 we are hosting two apparel events where you can collect new outfits, masks, completion rewards and vanity backpacks.
When the events are active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlock the different items through caches. The best part is there are no duplicates in these event caches!
SHD Paragon
This apparel event is scheduled to be released on September 27th and features 6 outfits to collect alongside completion rewards such as vanity backpacks and masks.
A sneak peek below at one of the outfits shows the Sharpshooter outfit which is inspired by specializations we have in game. Certainly one for the tactical gear lovers out there.
Dark Path
November 1st is when we drop our Dark Path Apparel Event and this one has another set of 5 outfits to collect. With two events this season you can get your hands on more vanity backpacks and masks to change your look in Season 10.
These outfits are fit for getting spooky (or creepy) on the streets of NY or D.C. as evident by the Baby Face outfit pictured below.
SEASON PASS
The optional Season Pass is available for 1000 Premium Credits ($10 or your regional equivalent) in the in-game store, granting additional cosmetics and opportunities for season gear as you progress.