bandai namco games News PS5 Tekken 8 Season 2 Tekken 8 Update 2.000.001 Tekkne 8

Tekken 8 Season 2 Update 2.000.001 Patch Notes Released, Is The Biggest Shakeup For PS5 Fighter So Far

Bandia Namco Games has unleashed Tekken 8 Season 2, which comes with the addition of Anna Williams as a playable DLC character and an absolute truckload of balance changes across the board. One of the key changes with Season 2 is the addition of entering a crouching state after a Heat Engager to expand mix-up utility, as well as altering Ki-Charge so that it now deals more damage on the first hit rather than inflicting counter hit status.

Beyond that, all characters have received at least 3-4 new attacks each, with some major nerfs added to top tiers. In addition, Rank Match has seen some major adjustments; player rank has had a soft reset, and the point gains/losses have been tweaked. Matchmaking is now much more balanced to boot. You can read the Tekken 8 Update 2.000.001 patch notes below.

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Downloadable Content (Paid DLC)

Playable Character “Anna Williams”

The character “Anna” will be available on each platform store starting from the following dates:

1) Early Access

[CEST] Tuesday, April 1st at around 1:00 AM
[PDT] Monday, March 31st at around 4:00 PM

Note:
Early access (72 hours) is available by purchasing one of the following bundles released on the above date:

For those who own the base game of “TEKKEN 8”:

  • “TEKKEN 8 Season 2 Character & Stage Pass”
  • “TEKKEN 8 Season 2 Character Pass”

For those who do not own the base game of “TEKKEN 8”:

  • “TEKKEN 8 Season 2 Ultimate Edition”
  • “TEKKEN 8 Season 2 Deluxe Edition”

2) General Access

[CEST] Friday, April 4th at around 1:00 AM
[PDT] Thursday, April 3rd at around 4:00 PM

Note:
General access becomes available by purchasing the “Anna” downloadable content released on the above date.

“TEKKEN SHOP”

Added “TEKKEN FIGHT PASS -ROUND 5-“

  • Complete missions during the period to level up and earn various items
  • “PREMIUM” grants more items than “FREE”
  • “FREE” allows up to 100 TEKKEN COINS to be earned
  • In addition to the 100 coins from “FREE,” “PREMIUM” grants up to 600 more, for a total of 700 TEKKEN COINS

Added Avatar Skin “Anna”

  • An avatar skin usable in “TEKKEN FIGHT LOUNGE”
  • To celebrate Anna’s release, it is available at a limited-time sale price of 75% OFF (100 TEKKEN COINS)

“TEKKEN SPECIAL DEAL” Event Held

  • Selected items are available at special prices during the event

“TEKKEN FIGHT LOUNGE”

Five Special Ghosts Appearing with Obtainable Character Panels

  • Talk to and defeat them to obtain one character panel each
  • Character panels are fan art works submitted through the “TEKKEN FANDOM Campaign”
  • Special Ghosts will appear in the lobby until the next update scheduled for May
  • They will be replaced with new Special Ghosts in the next update

“TEKKEN BALL”

  • Adjusted ball return behavior for certain moves in “TEKKEN BALL” mode

“RANKED MATCH”

[① Matching has been changed so that players can battle others with a closer skill level]

Matchmaking System Changes in Ranked Match

  • Matchmaking based on “Tekken Prowess” has been removed
  • Matchmaking now considers the rank of the character currently in use and the player’s highest rank among all used characters

Sub-Character Rank Inheritance System Adjustments

  • Changed the timing and target rank for sub-character rank inheritance
  • When the highest reached rank among all characters is updated, rank inheritance will be applied

Search Criteria Changes

  • Added “Same Rank Only” to Rank Restrictions
  • Changed “±1 Preferred”, “±2 Preferred”, and “±3 Preferred” to “±1 or lower”, “±2 or lower”, and “±3 or lower”

Note: These changes make it less likely to match with opponents whose rank is outside the selected range

New Ranks Added Beyond “Destruction God”

  • Eight new ranks added after “Destruction God”:
    God of Destruction I / II / III / IV / V / VI / VII / ∞ (Ouroboros)

Note:
The difficulty of ranking up increases significantly in the ranks beyond “Destruction God”

Rank Reset Implemented

  • At the start of Season 2, ranks are determined based on the highest rank achieved in Season 1
  • Special Titles will be awarded based on the highest rank achieved in Season 1 as part of the rank reset process

[② The following changes have been made to create a more competitive and satisfying point system]

Point Gain/Loss System Adjustments

  • The higher your opponent’s rank, the more points you earn for a win
  • The lower your opponent’s rank, the more points you lose for a defeat

(Examples)
1) Lower-Ranked Match
You: “Fujin” (Rank 21) vs Opponent: “Battle Ruler” (Rank 20)
> Win: +720pt / Loss: -1280pt

2) Same-Rank Match
You: “Fujin” (Rank 21) vs Opponent: “Fujin” (Rank 21)
> Win: +1000pt / Loss: -1000pt

3) Higher-Ranked Match
You: “Fujin” (Rank 21) vs Opponent: “Raijin” (Rank 22)
> Win: +1280pt / Loss: -720pt

  • Promotion bonus points are now only awarded once upon reaching a new highest rank
  • The system that caused a significant point drop after 3 consecutive losses has been removed
  • The win streak bonus system has been adjusted:
    • Bonus points for win streaks are now only available up to “Tenryu” (Rank 17)
    • For ranks “Tenryu” and below, bonus points start applying after 3 consecutive wins
    • For ranks “Tenryu” and below, the more wins in a row, the greater the additional points earned

“RANKED MATCH”, “QUICK MATCH”, “VERSUS”, “PLAYER MATCH”

Added “In-Battle Status”

  • Now displays combo count and combo damage in actual battles, just like in “Practice” mode
  • New indicators added: “PUNISH”, “CLEAN”, “COUNTER”, “TORNADO”
  • To turn the display OFF, go to OPTIONS > “Screen Settings” > “In-Battle Status Settings” > toggle ON/OFF
  • In “PRACTICE” and “MY REPLAY & TIPS”, you can toggle it from the “Display Settings” in the pause menu

Note:

  • In line with Season 2’s balance adjustment direction of “more accessible and clearer battles,” key elements from the fast-paced exchanges have been selected and visualized during matches
  • This feature is designed not only for players, but also to help spectators and commentators better understand and follow what’s happening in battle

“PRACTICE”

Added a Special Practice-Only Stage

  • A practice-only stage with a wall distance of approximately 500m is now available
  • Select “Practice Stage” under “Restart Settings” and press [Touchpad/View button/V] + [×/A/J] (normal restart method) to switch to the practice stage
  • You can also switch to the practice stage by pressing [Touchpad/View button/V] + [↑]
  • To return to the original stage after switching with [Touchpad/View button/V] + [↑], press [Touchpad/View button/V] + [×/A/J]

New Items Added to the Reversal Move List

  • The following CPU actions can now be set:
    Heat Burst / Heat Burst (Cancel) / Standing Block / Crouching Block
    Low Parry / Dash / Back Dash / Sidestep (Into Background)
    Side Walk (Into Background) / Sidestep (Into Foreground) / Side Walk (Into Foreground)

Added “Action After Ukemi” to Practice Settings

  • The following CPU actions can now be set after a tech roll:
    Standing / Standing Block / Stand and Approach / Crouching
    Crouching Block / Crouch and Follow / Block All / Random Block
    Jump / Mimic / Sidestep (Left) / Sidestep (Right) / Side Walk (Left)
    Side Walk (Right) / Back Dash/Move (Auto-switch) / Punish

Note:

  • Combining with reversal settings allows configurations like “attack after tech roll” or “sidestep after tech roll”
  • From side tech rolls, CPU performs reversals from crouching; from back tech rolls, from standing

Added “Move (Auto-switch)” to “Action After a Hit or Block” and “Action After Ukemi”

  • The following five movements cycle in sequence:
    Sidestep (Left) > Sidestep (Right) > Side Walk (Left) > Side Walk (Right) > Back Dash

Note:
This makes it easier to test which direction your moves can be evaded.

“OPTIONS”

Added “V-Sync” Setting

  • “V-Sync” settings are now available on PS5 and Xbox Series X|S
  • Can be toggled ON/OFF via Options > Graphics Settings > V-Sync

Note:

  • V-Sync is a feature that prevents screen tearing when images are displayed
  • Turning it OFF slightly improves the response time between key input and character action
  • When OFF, minor screen tearing may occur, but it does not affect gameplay progression
  • V-Sync settings have been available on the Steam version since ver.2.00.01 and earlier

Added Features to Tournament Settings

  • Two new presets added, enabling the following bulk settings:
    Default: Only “Disable Intro/Outro Skipping” is OFF
    Preset 1: All settings ON (same as previous “Preset”)
    Preset 2: “Disable Intro/Outro Skipping” and “V-Sync” are OFF
    Preset 3: Only “V-Sync” is OFF
    Custom: Each item can be customized freely

Note:
– For Steam users, V-Sync behavior in tournament settings may differ from v1.13, so please check your settings again.

“LEADERBOARDS”

Now Reflects Season 2 Stats

  • Season 1 leaderboards have been reset
  • Online ranking data from Season 2 is now viewable

Note: Future updates may allow viewing of Season 1 leaderboards

“PLAY DATA”

Now Reflects Season 2 Stats

  • Season 1 stats have been reset in the following categories:
    BATTLE (ONLINE), OTHER (ONLINE section only), PLAYSTATS, CHARACTER DATA (ONLINE)
  • Newly accumulated stats from Season 2 are now displayed

Note: Future updates may allow access to some Season 1 play data

For a list of character balancing and major changes for Tekken 8 Season 2, see here.