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Spider-Man PlayStation 5 Demo Was Running On An Early Low Speed PS5 Dev Kit

PS5 SSD Access

Though we have still not seen a single pixel of full fat PlayStation 5 gameplay, a neat development has come to light. It turns out that the Marvel’s Spider-Man PS5 tech demo which last year was designed to showcase the ridiculous speed of the PlayStation 5’s SSD, was running on a “low speed” PS5 development kit – fancy that eh?

This tidbit of news comes from the eagle-eyed folks on Reddit, who confirmed that the Spider-Man demo was indeed running on a low-speed, early PS5 dev kit – a fact that would make a lot of sense given how that story broke nearly exactly a year ago in a similar timeframe.

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The footage, which you can see below if you haven’t already, was published a month after the Wired reveal and demonstrates how the PlayStation 5 in its early development kit state fares against the PS4 Pro:

https://twitter.com/6d6f636869/status/1130645990627631105?s=20

In case you missed it during the initial reveal last year, providing additional detail on the demo that would later be shown to showcase the massively improved access speeds of the next-generation PlayStation, Wired wrote:

“To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He’s not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.)

On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.”

Looking like the same demo that Wired bore witness to, the fact that unoptimised Spider-Man code was running so quickly on what was clearly early hardware back in 2019 suggests that the final result will be that much better when fully optimised code is seen running on a final build retail PlayStation 5 system. That’s just crazy – and it certainly would seem to bode well for Marvel’s Spider-Man 2 (or whatever it ends up being called), wouldn’t it?

Source: Reddit.com, via Wired.com, Twitter.com