Rust Console Edition has been patched this week by Double Eleven, bringing a wealth of new content including a new ammo type (Torpedo), Underwater Labs, and Map Markers. You can get the full skinny below in the Rust Console Edition update 1.95 patch notes.
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ADDED
- New Monument – Underwater Labs. This new underwater monument spawns offshore and is accessible only by diving or using a Submarine. Within the procedurally generated monument are puzzles, loot, and even hostile NPCs.
- New Vehicle – Submarines. Solo and Duo Submarines are new submersible vehicles players can use to travel underwater.
- New Ammo – Torpedo. Torpedoes can and will sink ships, if used at short range.
- New Feature – Map Markers. Add up to 5 map markers, which will be shared with all your teammates if you are the leader of a team.
- New Map Controls. [Left Stick] now controls the cursor, while [Right Stick] controls the zoom level.
- Weapon inspection. Players can now look at their weapon and/or skins via the gesture wheel
- Improved Player Map. Players can now see the layout for each floor of Underwater Labs.
- Improved Teams UI. Team members’ names will now change colour depending on the situation they’re in.
GAMEPLAY
- Status indicators are no longer missing despite taking effect.
- Workbench controls no longer match Map Screen Controls.
- Players oxygen levels no longer deplete when not underwater.
- Boats no longer slow down to a gradual stop when turning.
- Players no longer get kicked when jumping on roofs.
UI
- Dialogue options no longer exceed the dialogue box of the boat vendor.
- Gesture radial menu no longer remains persistent on screen when the player is wounded.
- Players are no longer able to open the gesture radial menu during wounded state.
- Players are no longer able to spam chat radial menus when it is disabled.
- Quick Chat no longer has null entries at the end of each phrase.
- Gesture wheel will no longer quickly pop up when Disable Quick Chat is on.
- Workbench Tech Tree cursor movement is now no longer tied to zoom level.
VISUAL
- There is no longer a visible horizon line on the seabed.
- Artefacts underwater no longer have pink particle effects.
- Bright pink squares no longer appear in players POV whilst underwater/briefly after going underwater.
- Underwater layer is no longer visible when slightly above the surface of the water.
- Several items no longer look blocky and fragmented when smoke effects are turned on.
- Underwater VFX no longer persists when players are swimming slightly above the surface.
- Flashing visuals when stationary near the water surface no longer persist.
- Spectator view no longer shows underwater bubble effects or snow particles when spectating mounted players.
- Map screen control button prompts no longer break after dying.
- Light blue shader no longer appears on the world when the player emerges from the water.
- Map cursor now focuses on the player when on the death screen instead of moving towards the edge.
OTHER CHANGES
- Players no longer get kicked when joining servers.
- Title no longer crashes when joining a server after constraining the title.