News Paladins Paladins Patch Notes Paladins Update 2.57 PS4

Paladins Update 2.57 Unleashes Constellations Content With New Champion, Bug Fixes

Hi-Rez Studios has announced the full list of Paladins update 2.57 patch notes, which is a major content rollout for the Constellations update bringing a new Champion, bug fixes and more. Check out the Paladins patch notes below.

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Role

  • Flank

Health

  • 2100

[WEAPON] LOVE

Consume 3 ammo to fire your gun once every 0.85s, dealing 350 damage per shot and Slowing enemies hit by 10% for 2s, stacking up to 3 times. Fully effective up to 100 units. Love shares an Ammo pool with War. Passive: Piercing Momentum – Hitting an enemy with Love gives you a stack of Piercing Momentum, increasing the rate of fire of War by 8% for 5s. Maximum of 5 stacks and each stack expires independently.

[ALT-FIRE] WAR

Attack with your Rapier in a chain of attacks, dealing up to 350 damage per hit to enemies. Fully effective up to 65 units. War shares an Ammo pool with Love. Passive: Sharp Momentum – Hitting an enemy with War gives you a stack of Sharp Momentum, increasing the rate of fire of Love by 8% for 5s. Maximum of 5 stacks and each stack expires independently.

[ABILITY 1]ROGUE’S TEMPO

Shoot out a Piercing projectile that travels more quickly based on the total number of your Piercing and Sharp Momentum stacks. Deals 750 damage and stuns enemies hit for 0.7s.

[ABILITY 2] DEADLY MOMENTUM

Twirl towards your crosshair, dealing 300 damage and knocking back enemies hit during the dash. At the end of the dash, stop and whirl in place, dealing 450 damage to enemies in an area and reduce the Cooldown of this ability by 1s for each enemy hit. While dashing, the damage you take is reduced by 30%. You can reactivate this ability early to stop and whirl sooner.

[ULTIMATE] STORM OF BLADES

Summon 5 Ethereal swords around you. Each time you use fire use Love or War, fire off one sword that Pierces all enemies hit, dealing 800 damage per projectile.

TALENTS

[DEFAULT] MEASURED CADENCE

Fire a weaker copy of Rogue’s Tempo forward from your crosshairs for every 6 Ammo consumed.

[LEVEL 2] EVERYWHERE AT ONCE

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

[LEVEL 8] IT’S GOT SOME HEFT

Increase the Range and Damage of War, but decrease its rate of fire. War’s attacks now Pierce enemies and deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.

CARDS – WAR

BOTH SIDES OF THE COIN

Extend the duration of Piercing Momentum stacks gained by hitting with War by {12|12}%.

SHINING EXAMPLE

Heal for {15|15} after hitting an enemy with War.

CROWN OF SWORDS

Increase your Reload Speed by {7|7}% for 3s after hitting an enemy with War.

THE ROSE’S THORNS

Each stack of Piercing Momentum Heals you for {30|30} after it expires.

CARDS – LOVE

HE SHOT FIRST

Extend the duration of Sharp Momentum stacks gained by hitting with Love by {12|12}%.

ROGUES OF A FEATHER

Heal for {15|15} after hitting an enemy with Love.

THE FINER THINGS

Increase your Movement Speed by {12|12}% for 3s after hitting an enemy with Love.

SHOOT AND DASH

Each stack of Sharp Momentum grants you a {40|40} Shield for 3s after it expires.

GENERAL UPDATES

DAILY QUEST IMPROVEMENTS

Secret internal data suggests that many players never do quests or get the rewards, so we’ve made some changes to the system to both better surface Quests, and also made some changes to how it works.

  • 3 Quests that are randomly Easy or Hard will now instead be
    • 3 Easy Quests Per Day
    • 2 Hard Quests Day
    • A Bonus reward for completing Quests in streaks of 1, 2, or 3 weeks

This will increase the max daily rewards.

Current rewards:

  • 300,000 XP
  • 1,500 Gold
  • 180 Bounty Coins

New Rewards:

  • 375,030 XP
  • 1,965 Gold
  • 225 Bounty Coins

SCHISM 3 – SIEGE OF ASCENSION PEAK

We’ve long heard community requests to bring back some game modes out of Paladin’s history. Looks like Atlas managed to conjure this one out of the ether, so in lieu of a 3rd Siege: Beyond variant, we hope you’ll enjoy this blast from the past!

  • Join the fight and turn the tide of battle in favor of the Paladins, or defeat Jenos on behalf of House Aico. Players will be assigned to represent either the Paladins or the Magistrate. Your mastery of each Champion will see you through to victory! Be Careful! Magistrate forces have Ascension Peak under constant fire. Dodge the explosives crashing down all around you. The ascendance of Jenos has affected the battlefield. All Champions have 15% Cooldown Reduction-can you handle your newfound power?

RANKED SPLIT UPDATES

SPLIT REWARDS

RANKED MAP ROTATION

  • For this ranked rotation, we will be removing Fish Market, Ice Mines, and Timber Mill, and bringing back the new Warder’s Gate rework.
  • This patch’s casual siege rotation has also been modified to accommodate this change. In other words, while all casual maps will remain playable, some map percentages have been lowered and increased in-line with the current ranked rotation and community feedback.

BALANCE CHANGES

Androxus

  • Talent
    • Cursed Revolver
      • Duration reduced from 2s
      • 1.3s
      • Base Damage increased from 10
      • 11
      • Damage increase per tick increased from +1/tick
      • 1.5/tick

Drogoz

  • Abilities
    • Fire Spit
      • Projectile Size increased from 3
      • 4.2
    • Thrust
      • Increased forward distance by 87.5% at base.
  • Cards
    • Follow the Scent
      • Fire Spit size increase reduced from 24%
      • 12%
    • Propel
      • Current Increased the forward distance of Thrust by {25|25}%.
      • New
      • : Restore {10|10}% of your maximum Booster fuel after using Thrust.

Evie

  • Abilities
    • Blink
      • Now heals for 100 after casting.
  • Cards
    • Avalanche
      • Increase your Movement Speed by {8|8}% for 4s after getting an Elimination.
      • 6s
    • Cold Blooded
      • Reduce the Cooldown of Ice Block by {1|1}s
      • (1.25s|1.25}s
    • Flicker
      • Heal for {50|50} after using Blink.
      • {30|30}
    • Frigid Field
      • Heal for {50|50} every 1s while Ice Block is active.
      • {60|60}
    • Howling Gale
      • Increase your Movement Speed by {10|10}% for 4s after Ice Block ends
      • {15|10}%

Koga

  • Cards
    • Criminal Record
      • Reduce energy gain on Killing Blows {15|15}%
      • {12.5%|12.5%}
    • Gale Storm
      • Gain {5|5}% Lifesteal while in Dragon Stance.
      • {3.5% | 3.5%)

Lillith

  • Ability
    • Heart of Crimson
      • No longer causes knockback.

Makoa

  • Talent
    • Half Shell
      • Now also reduces cooldown from 14s
      • 12s

Mal’Damba

  • Ability
    • Gourd
      • Area Damage increased from 45 / 0.2s
      • 55 / 0.2s.

Saati

  • Ability
    • Dead Ringer
      • Landing a killing blow on the Dead Ringer decoy will reveal that enemy to Saati for 3s
      • 0.5s
    • Cards
      • Designer Armor
        • Increase your maximum Health by {50|50}hp
        • {40|40}hp
      • Hide
        • Increase the duration of Saati’s invisibility by {0.15|0.15}s
        • {0.125|0.125}s after deployment of Dead Ringer.

Skye

  • Talent
    • Debilitate
      • Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 100%.
      • 75%

Strix

  • Abilities
    • Flare
      • Cooldown sped up from 15s
      • 12s
    • Flashbang
      • Damage Increased from 150
      • 250

Vatu

  • Ability
    • Shadow Bombs
      • Cooldown sped up from 10s
      • 8s

VII

  • Ability
    • Heavy SMG
      • Automatic
        • Reduced damage from 210
        • 200

Ying

  • Talent
    • Life Exchange
      • Healing Increased 700
      • 800
      • No longer increases the cooldown by 1s.
  • Cards
    • Efficiency
      • Reduce the Cooldown of Dimensional Link by {1|1}s.
      • {1.25|1.25)

BUG FIXES

CHAMPIONS

  • Androxus
    • Fixed an issue where the animations for Androxus’ Revolver weapon were not in sync with the Godslayer or Defiant Fist talent equipped.
  • Betty La Bomba
    • Fixed an issue where Betty’s Ultimate, Long Live the Queen, could be canceled early by Khan’s Commander’s Grab ability.
  • Bomb King
    • Fixed an issue where the Twitch Prime King skin would not display properly in 1P.
  • Cassie
    • Fixed an issue where Cassie’s Crossbow could clip through her model badly during certain emotes.
  • Corvus
    • Fixed an issue with some of Qrow Branwen’s animations.
    • Fixed an issue where using Corvus’ emotes in specific ways could cause his weapon to disappear in 3P.
  • Saati
    • Fixed an issue where Saati’s Ricochet ability could target Ethereal targets.
  • Talus
    • Fixed an issue where the cloud in Talus’ Nimbus Emote could disappear after a certain amount of time.
  • Yagorath
    • Addressed an issue where Yagorath could miss her Ultimate, Devour, more often than expected.

GENERAL

  • Fixed an issue where the Friends List count counted friend requests.
  • Fixed an issue where turning on Autobuy in a match could cause players to spend more Credits than they had available.

[Source – Paladins]