Player First Games has lifted the wraps off the MultiVersus update 1.18 patch notes, which celebrates the Chinese New Year with a new map, a new look for Scooby’s Mansion, and various character buffs and nerfs. Check out the latest MultiVersus patch notes below.
Overall patch summary
General
- Happy New Year! We are back and looking forward to sharing new-and-exciting MultiVersus content with all of you this year and we’re starting with one of the community’s most requested items!
- Double Battle Pass XP is on in this patch!
New Map: Treefort Single Plat (4 Player Map)
- What the hey-hey!?! You know what they say-say…“Everything small is just a smaller version of something BIG.”
- You asked for a big change to a small map and we made it happen! Get ready to protect yo beans, because Treefort’s new-and-improved-2v2-single-platform map is filled with all sorts of lumping-bun-punching space; there ain’t no way you’ll be able to “cram your tram!” on this map!
- Look forward to ‘Treefort (1 Platform)’ in all four-player-based queues and custom matches starting today.
New Look: Scooby’s Mansion (Roofless)
- JINKIES!!! Roofless Scooby Mansion has a brand-spanking-new coat of paint and things are about to get a whole lot spookier! Check out new-look ‘Scooby’s Mansion (Roofless) in queues and custom matches starting today. Happy New Fears!
Lunar New Year Event
- Lunar New Year is here! Join the multiverse as we celebrate the Year of the Rabbit!
- Lunar New Year Daily Login Rewards: Join us for 14 days of login rewards for the Lunar New Year!
- Lunar New Year Cosmetics Items: Check out our new Lunar New Year skin, banner, ringout, and profile icons.
Shop Items
Guardian | Lucky Rabbit | Lunar New Year ‘23 | Toastie Lunar New Year ‘23 (Rare Profile Icons – Unlockable with 3000 Gold.)
Longevity ‘23 Banner (Epic Banner – Unlockable with 350 Gleamium.
Lunar Rabbit Ringout (Epic Ringout – Unlockable with 1200 Gleamium.)
Red Guardian Reindog (Rare Variant – Unlockable with 800 Gleamium.)
General Gameplay Changes
- Fixed an issue where applying armor from multiple sources would incorrectly time out the armor early.
- Increased the knockback multiplier when players are at specific damage thresholds:
- 115+ damage results in an increased multiplier of 1.075 knockback applied to hits, up from 1.05.
- 150+ damage results in an increased multiplier of 1.125 knockback applied to hits, up from 1.1.
- 175+ damage results in an increased multiplier of 1.25 knockback applied to hits, up from 1.2.
- Developer’s Note: This change is aimed at making players more successful when knocking out opponents at higher damage.
- Enemies that are affected by the Shocked debuff no longer take additional ticks of damage when suffering knockback.
Character Updates
Legend
Nerf
Buff
Change
Bug
Arya
General
Fixed a bug with Arya’s disguise where if Arya stole Ultimate Warrior Shaggy and used nair, it would cause a brief freeze.
Air Up Attack
Fixed a timing issue that was causing on-hit cancels to be delayed by 2 frames.
Air Neutral Attack
Added 2 frames of whiff lag to Needle Strike.
Air Side Attack
Adjusted the hitbox on Aerial Alash so that it no longer hits behind Arya as much
Ground Side Attack
Increased whiff lag of Jab 1 by 4 additional frames.
Ground Up Attack
Added 4 frames of whiff lag to Upward Slash.
Batman
Air Up Special
Fixed a bug that would prevent Clear The Air from canceling into other attacks on hit
Air / Ground Special (Precision Grapple Signature Perk)
Explosion moved to be centered on Batman instead of the grapple hook
Explosion now triggers after Batman arrives at his destination, instead of after a fixed delay time
Reel-in travel speed up on Grapple Snipe increased to 7500, up from 5000.
Air Neutral Attack
Increased Aerial Batarang’s startup by 7 frames, before the batarang comes out
Ground Neutral Attack
Added 5 frames of start-up on ground Batarang throw
Added 4 frames of end lag that can be removed with a hit of the Batarang.
Ground Neutral Attack
Batarang pick up returns 9.45 seconds of cooldown, down from 10.15 seconds
Ground Side Attack
Jab 1 and Jab 2 can now be canceled into a jump on hit earlier in order to allow for more combo routes
Ground Down Attack
Batman’s ground slide, Crime Sweeper, can now combo into any other attack on hit instead of only his down attack 2 (forward kick)
Black Adam
Developer’s Note: Black Adam’s Ground Neutral Special threatened opponents from too far away and when it hit, it was causing too much damage. Black Adam’s ground up attack was also extremely safe, while having the ability to lead into significant follow-up damage. In order to address some of these issues, we are attempting to bring these two attacks back in-line with the following changes so that they feel less oppressive and more fair to fight against.
Air Up Attack
Shrunk the Hitbox on Arc Lightning by 25%
Ground Neutral Special
Lightning Surge’s throws trigger quicker (0.6->0.2)
Ground Neutral Special
Reduced Lightning Surge’s minimum length by 15%
Lowered the amount of shocked debuff from Lightning Surge to 1 stack
Removed all damage on Lightning Surge’s throw
Ground Down Special
Fixed an issue with Shu’s Protection where it would apply many stacks all at once.
Ground Down Special
Shu Protection’s bubble forcefield now blocks superman’s lasers, Superman’s lasers will now explode on the surface of the forcefield
Ground Up Attack
Increased the cooldown on Call The Heavens’ lightning bolt to 19s, up from 12s.
Added 14 frames of recovery on whiff
Reduced the amount of hits from Call The Heavens to 3, down from 4
Shrank the hitbox on Call The Heavens by 25%
Startup on armor’s application to Call The Heavens is now delayed by 2 frames and is no longer instant.
Ground Down Attack
Fixed bug where Black Adam’s Ground Blast wouldn’t hit enemies that were polymorphed or turned into a chicken
Finn
General
Weight: Reduce Finn’s weight to 51, down from 55
Air Down Attack
Shifted the active frames on Finn’s Ground Chop by 2 frames and adjusted the hitbox in order to better align with his sword’s animation
Ground Up Attack
Delayed jump and dodge cancel at the start of Slasher! by 5 frames.
Added 2 frames of whiff lag
Slasher!’s active frames now start 1 frame later and end 2 frames earlier. This change will better align Finn’s active hitboxes with Slasher!’s animation and reduce lingering hits.
Ground Down Attack
Removed the hitbox on Finn’s hand, on Low Blow, Bro!
Garnet
Electric Groove Signature Perk
Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect.
Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove
Air Up Special
Improved the vacuum knockback on Garnet’s Rising Gauntlet Strike, this should allow for Garnet to see greater consistency on the first hit of this move and allow the first hit to lead into the second hit more reliably.
Ground Up Special
Garnet’s electric zone’s explosion now applies additional stacks of Shocked
Ground Neutral Special
Fixed a bug where Stronger Than You’s bubbles would be too large around certain projectiles
Ground Down Attack
Garnet’s shockwave now better accounts for the Z-axis
Gizmo
General
Fixed a bug where Gizmo could fall through the map if he got knocked back as he was attached to an ally
Harley
Developer’s Note: We know that Harley’s camping and zoning behind her Jack-in-the-box is not fun to play against. We wanted to address this by reducing the availability of her Jack-in-the-box. In order to balance out these changes, we’re allowing Harley to explore new offensive combo routes through the ability to cancel out of her slide as a means to encourage Harley to be more offensive and add a layer of additional skill expression to the character.
Air/Ground Side Special
Added 8 frames of whiff lag to Prank Shot
Air / Ground Down Special
Fixed an issue where Whack-In-A-Box could not be blocked by projectile-blocking effects
Air / Ground Down Special
Increased Whack-In-A-Box’s cooldown to 18s, up from 9s
Reduced Whack-In-A-Box’s life span to 12s, down from 16s
Air Down Attack
Added 21 frames of whiff lag to Boxing Ringer
Ground Up Attack
Adjusted the hitboxes on Heads Up so that it doesn’t hit behind Harley as much anymore
Ground Neutral Attack
Fixed Whack’s hammer-cancel infinite
Ground Down Attack
On hit, Slider will now combo into other attacks 6 frames earlier
Ground Down Attack
Added 3 frames of whiff lag to Slider
Iron Giant
General
Fixed a bug where Iron Giant could eat Gizmo’s car
Jake
Ground Up Attack
Added 5 additional frames of commitment before Jake is able to dodge-cancel out of You Axe’d For It!. You Axe’d For It! is currently too safe and lacks any sort of commitment on Jake’s part. Our goal with this change is to help insure that this move has an appropriate risk-reward when players commit to using it.
Added 2 frames of whiff lag to You Axed For It!.
Lebron
Air Side Special
When landing, L-Train! (dunk) now has 16 frames of whiff lag
Air Ground / Down Special
Reduced Denied!’s basketball’s max number of bounces before the ball is destroyed to 4, down from 5
Air Side Attack (No Basketball)
Removed 1 active hit frame at end of Check in order to reduce the chances of linger occuring.
4 frames of whiff lag added to Check.
Marvin
General
Marvin Spaceship can no longer be destroyed by Wonder Woman’s Shield of Athena perk.
Signature Perks
Signature perks can now be selected in local play and will be saved in online play.
Morty
Developer’s Note: Currently, Morty’s Temporal Back-Up’s Save Point is saving his allies and influencing the outcome of matches a bit too much. We wanted to prevent situations where Morty could use Save Point to save an ally, be rungout, and then immediately Save Point again upon respawning. As is, we felt this was too much to play against and created circumstances that were too safe for Morty and his ally while not appropriately rewarding his opponents for making meaningful plays against the duo. In exchange, we have given Morty some new combo possibilities from Air Down Attack and Side Air Attack. We hope that these changes will balance out Morty’s risk-benefit ratio.
Air/Ground Neutral Special
Morty’s grenades can no longer be detonated by light projectiles
Air/Ground Neutral Special
Reduced Morty’s grenade ammo to 2, down from 3
Air / Ground Down Special
Removed healing on Temporal Back-Up’s Recall.
Tempora Back-Up’s cooldown no longer refreshes on respawn
Air Down Attack
Armothy Assault can now cancel much earlier, on hit.
Air Down Attack
Added 1 frame of Whiff Lag and 1 frame of end lag to Armothy Assault
Increased spike’s downward angle
Ground Side Attack
Jab 3 of Morty’s Hammer Morty’s hitbox size reduced by 20%
Ground Down Attack
Increased the hitbox size on Plumbus Time! by 10%
Reindog
Ground Side Special
Increased knockback scaling on Flounce Pounce to 11.5, up from 9.
Increased knockback scaling on Flounce Pounce’s sweet-spot hit to 12, up from 14.
Air Up Attack
Flying Chomp’s vacuum knockback now chains the attack’s first hit into the second hit more reliably
Rick
Air / Ground Side Special
Fixed a bug causing the portal aimer distance on Portal Theory and Aerial Portal Stunts to be different depending on the direction Rick was facing
Ground Side Attack
Adjusted the velocity of jab 3’s rocket based on charge time
Ground Down Attack
Yeah, Fart Bomb!’s fart bomb will now be destroyed if Rick is knocked back before the fart bomb activates
Stripe
General
Badge(s): fixed a bug causing Stripe’s wintracker badge to not work
Superman
Developer’s Note: Superman’s frost breath was leading to really passive play. The frost breath does too much currently (freezes projectiles, freezes enemies, slows enemies, does damage, windboxes enemies away.) We wanted to remove the windbox element to allow opponents an approach option.
Air/Ground Neutral Special
Weight: Lowered Superman’s weight to 88, down from 93
Wavedash: Reduced Superman’s wavedash distance to 700, down from 800
Air Down Special
Fixed a bug where eye lasers would stop exploding on the ground after hitting certain projectiles
Air / Ground Neutral Special
Removed Ice Breath’s knockback wind box
Taz
Air/Ground Up Special
Removed the projectile trait from Dogpile in order to prevent School Me Once from blocking it
Ground Up Attack
Slam-Wich now has 2 more active frames.
Tom and Jerry
General
Emote: Fixed an issue where Tom & Jerry’s Nap Time emote could not be equipped after unlocking it in the battle pass
Ground Up Special
Added 3 frames of startup to Rocket Mouse before the rocket will come out
Velma
Ground Down Special
Fixed a bug on Spread The Knowledge where Velma’s book projectile would not do any hitstun to opponents after passing through an ally
Wonder Woman
General
Wonder Woman’s Shield of Athena perk can no longer destroy Marvin Spaceship
Air / Ground Down Special
Fixed a bug on Defense Of The Gods that would trigger Wonder Woman’s shield twice when she was hit
Down Normal Attack
Fixed bug where Amazon Shout’s vfx would not match hitbox scaling.