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Marvel’s Spider-Man 2 PC Brings Fixes To AMD FSR Frame Generation, Stability Improvements In Update 6; Full Patch Notes Listed

The PC version of web-slinging sequel Marvel’s Spider-Man 2 has been updated by Insomniac Games, which comes with a number of improvements to stability as well as Frame Generation and upscaling. One of the key fixes is the removal of a distortion issue for AMD FSR Frame Generation with upscaling, as well as ironing out a ghosting bug when NVIDIA DLSS Frame Generation and upscaling are enabled. You can read the full details in the Marvel’s Spider-Man 2 PC update 6 patch notes below.

Marvel’s Spider-Man 2 was originally released for PS5 in October 2023, and sees Peter Parker and Miles Morales teaming up against a number of supervillains including Venom and Kraven the Hunter. Players have the chance to freely switch between both Spider-Men during free roaming segments, with New York City expanded to include more districts that are packed with new collectibles and side quests. Read our full verdict on Marvel’s Spider-Man 2 here.

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  • Frame Generation and Upscaling Fixes:
    • Resolved a distortion issue when using AMD FSR Frame Generation with upscaling.
    • Fixed ghosting issues when NVIDIA DLSS Frame Generation and upscaling were enabled, preventing parts of the player suit from becoming invisible.
    • Updated Intel XeSS upscaling to version 2.0.1 to fix bright visual artifacts.
  • Mission and Gameplay Fixes:
    • Fixed an issue causing mission trails to appear as a white tube for some players.
    • Resolved a bug where Harry could appear twice when assisting in combat during Anything Can Be Broken.
    • Prevented players from getting stuck in the New Threads mission when crawling on pipes at high frame rates.
    • Addressed an issue where some players were unable to receive calls after missions, which previously blocked progress.
    • The ground will now properly shatter after performing a Ground Strike.
  • Visual and Audio Enhancements:
    • Fixed a dotted line appearing on screen during certain cinematics when upscaling was used.
    • Resolved an issue where audio would desynchronize if the application focus was changed while a cutscene was loading.
    • Improved NVIDIA DLSS Ray Reconstruction, refining ray-traced ambient occlusion and shadows.
  • Stability Improvements:
    • Various fixes to enhance overall game stability.

[Source – Spider-Man 2 Patch Notes Via Twisted Voxel]