Black Matter has published the Hell Let Loose update 15.2 patch notes for your viewing pleasure, which is a major update for the game that brings console server browsing and a host of other improvements to the World War II shooter. You can read the full details below.
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Update 15.2 Changelog
Maps:
- Mortain (Dusk)
- Available for all game modes
The team are proud to bring you the next variant for Mortain: Dusk! Set during the stunning warm, summer months of 1944 France, the dusk variant allows players to see the familiar map of Mortain in a completely different light. As we head towards night time the player will see that visibility is naturally reduced, and familiar tactics may no longer be applicable. This visually stunning theme will be rolled out to all game modes; Warfare, Offensive & Control Skirmish
Features:
With this latest update, we’ve added a new feature to RCON! This new addition gives server owners the power to select which capture points are active during a match. Our goal is to ease the headache for server owners and competitive players who want to organize custom matches with specific capture points. Of course, there are a few limitations to keep in mind:
- To tweak the capture points, your server must be running the map you wish to make changes on. This will trigger a map restart.
- Custom map configurations will be deleted once the match has completed, or when the map is changed.
- You’re unable to adjust the number of capture points. The quantity of capture points in Warfare/Offensive modes remains constant. You can’t reduce it below the required number of capture point
Console Server Browser
We know how much everyone in the console community has been looking forward to the server browser feature, and we’re excited to say that we’ve worked hard to bring that PC experience over to consoles, and this is just the beginning!
When we set out to create the console server browser, we had to figure out how servers would show up for console players to discover. As the game was built using the Unreal Engine, using Epic Online Services was the obvious choice for us, especially with all the handy plugins ready to go!
In the past, Hell Let Loose had separate server builds for PC and console. It made sense back then since the versions were being developed separately. But now, we’re working on both versions side by side to keep the experiences as similar as possible. However, the server types remained the same, and we knew it was time for a change. Adapting the console version, which was originally focused on quickplay, to support server browsing was no small feat, but one we felt was important for the community.
Now, let’s talk about the differences. In the console version of Hell Let Loose, we’ve got the Team17 Party System up and running. We wanted to make sure it worked just the way you’d expect, especially with the new enlist screen. So, if you’re in a party, the host can jump in and the whole team will follow.
While we were at it, we thought it was a good time to improve the filtering options for players. As the game keeps growing, we want to give players the freedom to get as detailed as they want (or keep it simple, totally up to you). We’ll dive into the console filtering system below.
Enlist Screen Filter
We’re excited to introduce a new filter function for the server browser alongside its console release. Players can now easily find servers based on specific criteria, including Map, Game Mode, Time of Day, and Weather. This enhancement streamlines the search process, allowing you to find matches that align with your preferences much faster than before. This quality-of-life feature will mean you spend less time strolling through servers and more time enjoying the maps you love most.
Bug Fixes:
General
- Ping is cut off on the server preview when a server is running El Alamein British 8th Army Offensive
- [Options] Players will have their settings reset if they join a friend through the PS5 friends system
- Sometimes, the player cannot deploy as Commander, despite meeting the career-level requirements
- Focus change when switching from heads to helmets
- The locked unit officer loses focus of the ‘kick player’ pop-up if another player asks to join the unit
- Text and formatting updates in the Field Manual
- Nodes can not be dismantled after being placed
- The player’s game ID is not displayed anywhere in-game
- Unit background image goes outside the box on ultrawide 2560×1080 and 1366×768 resolutions
- When the player pauses the game on the scoreboard, they can appear to lose focus with a controller when pressing up
Carentan
- [E6] Invisible wall blocking bullets at the top of the building
- [G4] The Tank can get stuck on a rubble pile near an electrical pole
- Bushes have LoD issues at various distances
- [H2] Smoke presents flickering issues
Driel
- [C9] LOD issues when observing trees at around 50 meters
- Players can’t pass through the doors of some barns.
El Alamein
- [B7] There is a group of rocks that are floating above ground
Hürtgen Forest
- The match flow indicator at the top of the screen is misaligned
Mortain
- Mortain presents performance loss in multiple places on the map
- [D4] Brick tiles LOD issues on the stone wall
- [E4] Vehicle locomotion is hindered by multiple assets in this sector
Sainte-Mère-Église
- Hay Stash metal frame is missing player collision.
- Tree trunks are misaligned with the stone wall
Stalingrad
- [I7] Massive performance drop in sector I7
Utah Beach
- Pre-placed destroyed bunker presents no player and bullet collision