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Grand Theft Auto VI Unlikely To Run At 60 FPS On Consoles, Says Ex-Rockstar Games Animator

Mike York, a former animator at Rockstar Games, has revealed on Kiwi Talkz that Grand Theft Auto VI is unlikely to hit 60 FPS on consoles, at least not initially.

While he doesn’t feel York will hit the 60 FPS mark on PS5 and Xbox Series X/S, he reckons Rockstar will be aiming for a locked 30 FPS, so it should at least never drip below that barrier. Having said that, York added that PS5 Pro might be able to handle 60 FPS.

I don’t know if they’ll be able to pull off 60fps. I don’t think so. I think they’re gonna be shooting for 30fps – and a locked 30fps, meaning it never dips below that. They’re gonna try to optimize as much as they can to where it never goes below 30. But it can be bumped up to 40, 41, 52, whatever, and I bet you, like, later, once it’s on PC, it’ll probably get super optimized and changed and new graphics cards that come out and you’ll be able to run it at 60fps probably at that time.

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I don’t think [the] initial release it’ll come out at 60fps unless it’s getting those 60fps by [using] an AI upscaler thing like the PlayStation is doing, unless something is coming in and helping it get those 60fps. I don’t think it’ll get the 60fps raw out the gate on a base console. PS5, for instance. Maybe PS5 Pro, or whatever, but I still don’t think so.

Earlier this week, Grand Theft Auto V’s Steve Ogg, who portrayed Trevor in the 2013 crime opus, said that he wants to have a cameo in GTA VI so his character can be killed off and pass the torch.

Grand Theft Auto VI is in development for the PS5 and Xbox Series X/S and is scheduled to launch in Fall 2025.

[Source – Kiwi Talkz via GamesRadar]