Ubisoft has pumped out the Ghost Recon Wildlands 1.30 update patch notes, and it’s an absolute whopper, clocking in at 24GB for the PlayStation 4 version of the game.
Ghost Recon Wildlands 1.30 Update Patch Notes
Mercenary Mode
- Added weapons and tools to the Mercenary mode.
- Added a loot log to the Mercenary mode.
- Weapon damage, bleed, and armor resistance have been rebalanced to provide an overall more fun experience in Mercenary mode.
- Players are now able to automatically loot ammo and armor pieces without the need for an input.
- Matchmaking flow has been reworked in order to provide a more streamlined experience.
- Some gameplay elements were reworked to be more consistent with other PvP modes. For example, players are no longer able to aim with a sniper rifle in third person.
- Fixed several matchmaking issues where players were unable to find a game or remained in an infinite search.
- Rebalanced scoring system for the Mercenary mode to provide a fairer experience and reduce the possibility for tied scores.
- Stamina has been removed from the Mercenary mode to improve the match flow.
- Added an adaptive system that would allow the game to start a Mercenary match without the maximum number of players.
- Kill logs were reworked to include more details about death situations in Mercenary mode.
- Players dying in Mercenary mode no longer lose all the collected cash.
- Fixed an issue where killed Unidad soldiers would remain standing up in Mercenary mode.
- Fixed several minor sound issues in Mercenary mode.
- Fixed several minor interface issues in Mercenary mode.
- Fixed several minor animation issues in Mercenary mode.
- Fixed several minor issues affecting color-blind settings in Mercenary mode.
- Fixed an issue where players were effectively able to duplicate weapons in Mercenary mode.
- Fixed several issues where players would get stuck in an infinite interaction with minor intels in Mercenary mode.
- Fixed several issues breaking the reload function if a player looted or dropped items in Mercenary mode.
- Fixed several issues where players would spawn near Unidad positions in Mercenary mode.
- Fixed an issue where minor intels could remain floating mid-air in Mercenary mode.
- Fixed several issues where players were able to respawn with gear in Mercenary mode.
- Fixed several issues where major intel would not spawn in Mercenary mode.
- Fixed an issue where interacting with a major intel would cause nothing to happen in Mercenary mode.
- Fixed several issues that prevented players from looting items in Mercenary mode.
- Fixed an issue where deploy phase timers were stopped after dying in Mercenary mode.
- Fixed an issue that would prevent players from capturing the extraction zone in Mercenary mode.
- Fixed several issues affecting the extraction helicopter and its pilot behavior in Mercenary mode.
- Fixed an issue where players could not be road killed if they were interacting with an intel in Mercenary mode.
- Fixed an issue that would make arrows point in the wrong direction on the TacMap while in Mercenary mode.
- Fixed an issue where death icons would not disappear after reaching back the same location in Mercenary mode.
- Fixed an issue where the loot cache icon would not disappear after looting all items in Mercenary mode.
- Fixed an issue where icons from vehicles spawned with a minor intel would be missing from the TacMap in Mercenary mode.
General Fixes
- Fixed several crash instances.
- Fixed several minor issues that prevent players from navigating in the store.
- Fixed an issue where Bowman would stop following the player during the second part of the Oracle mission.
- Fixed an issue where El Cerebro’s assistant would not follow the mission path after getting in a vehicle.
- Fixed a minor texture issue on some buildings.
- Fixed other minor world issues (invisible walls, missing textures, collisions, …).
- Fixed minor localization issues.