News

Destiny patch 1.0.1 detailed by Bungie

The first update for Bungie’s recently-launched alien shoot-’em-up, Destiny, has been fully detailed today by the former Halo developer.

Players will be required to download the patch upon firing up the science-fiction blaster for the first time. 

The update is pretty substantial, and includes changes to a variety of weapons, including reducing various attributes of the Assault Rifle, while bumping up the Pulse Rifle and Hand Canon. 

Furthermore, the notoriously difficult spider tank boss, which caused more than a few headaches for players in the beta, has been nerfed slightly—its legs are now 16 percent weaker. 

With that said, check out the full skinny on update 1.0.1 below. 

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Classes

General

Removed subclass locking from builds.

Adjusted the unlock order for all subclass trees.

Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).

Agility now has more impact to move speed and acceleration.

Titan

 

General

Catapult no longer has screen effects

STRIKER

Shoulder Charge now deals Arc damage instead of Kinetic

Lightning Grenade shock damage increased by 66% (base 60 to 100)

Amplify Super bonus-on-kill increased from 6% to 10%

Flashbang no longer disorients ultra combatants

Transfusion now has a 5-second cooldown before it can trigger again

Juggernaut shield is removed after jumping or sprinting for 6.5 seconds

DEFENDER

Ward of Dawn now immediately regenerates your health on activation

Hunter

 

GUNSLINGER

Golden Gun is now unable to overpenetrate through a Ward of Dawn shield

Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)

Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed

Gunslinger’s Trance buff duration increased from 10 to 15 seconds.

BLADEDANCER

Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)

Razor’s Edge distance traveled slowed and reduced

Quickdraw now no longer requires a melee hit

Blink now cancels invisibility when used

Warlock


VOIDWALKER

Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.

Nova Bomb Vortex effects now has displays for its victims.

Energy Drain impact damage increased by 10% (base 100 to 110)

Soul Rip super bonus on kill increased from 6% to 10% bonus

Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick

Surge now grants a bonus to reload and weapon-ready speed

Surge now activates when doing damage to an enemy instead of killing blow

Surge agility buff increased by 33% (base 10 to 13)

SUNSINGER

Firebolt Grenade impact damage reduced by 20% (base 100 to 80)

Flame Shield now activates when doing damage to an enemy instead of killing blow

Flame Shield now provides a small overshield

Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

Weapons


General
Removed weapon speed penalties from extended sprinting

Capped inventory to 999 rounds

Fixed several weapons that would display an incorrect magazine size

Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks

Return to Sender now procs more frequently by 15%

Range Finder bonus reduced by 4%

High Caliber Rounds damage to combatants increased by 67%

Assault Rifles

Reduced the base Damage of all Assault Rifles by 7%

Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat

Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles

Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat

Increased the base Stability range by [8% to 25%], modified by weapon stat

Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles

Reduced the base Damage of all Scout Rifles by 8%

Fixed an issue that broke the fx for explosive rounds

Hand Cannons

Increased the base Zoom of all Hand Cannons by 20%

Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat

Increased the base Magazine size range by [8% to 20%], modified by weapon stat

Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles

Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles

Fusion Rifle charging is now more reliable.

Shotguns

Improved Shotgun damage falloff networking.

Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat

Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs

Improved HMG projectile networking.

Vehicles

 

General

Fixed audio dropouts from vehicles for local player.

Sparrow

Dodging while boosting is now easier to execute.

Cabal Interceptor

Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.

Reduced Rocket damage blast radius from 7 to 6 meters.

Reduced Rocket damage falloff curves so they are less effective at long rangers

Reduced Arming shape from 1 to 0.6 meters.

PVP


General

Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.

Match completion XP and Glimmer awards increased.

Match completion can now award Engrams.

Playlists now unlock sequentially instead of based on character level.

Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.

Ghost ammo collection disabled in all playlists.

‘Crushing’ voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals

Mark of the Unbroken minimum threshold increased from 7 to 15

Back in Action death streak threshold increased from 3 to 5

Heating Up medal removed to avoid spam and player confusion

Domination now only fires only once per domination zone per player

Domination medal score increased from 40 to 125

Game Types


Salvage

Salvage Zones now do not return to the most recent salvaged relic locations

Fixed a bug with Salvage probe offense points being given out incorrectly

Fixed spawn policy content that caused bad behavior on (PS3 only)

Maps


First Light

Pike spawns reduced from 4 to 3.

Interceptor spawns reduced from 2 to 1.

Interceptor spawn times reduced to 2 minutes.

Interceptor timer now does not start incrementing until after the game has started.

Blind Watch

Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.

Rusted Lands

Line-of-sight spawn influencers changed to reduce spawning near enemies.

Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time

Playable space volumes adjusted to remove exploit zones

Level-of-detail volumes adjusted for better performance on slower platforms.

The Anomaly

Fixed a hole that let players see out of environment in the lower tunnel.

Bastion

Pike spawns reduced from 4 to 3.

Interceptor spawns reduced from 2 to 1.

Interceptor spawn timers reduced to 2 minutes.

Interceptor timer now does not start incrementing until after the game has started.

Exodus Blue

Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

Activities


Missions

Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

Strikes

Strikes now award increasingly more Vanguard Marks at higher levels.

Strikes now award significantly better Gear at lower levels.

Fixed an exploit using Ward of Dawn against Sepiks Prime

Raids

Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.

Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.

Destinations


World

Patrols award increased Vanguard reputation but no longer award Vanguard Marks.

Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.

Treasure chest glimmer drop rate reduced, but added Materials to loot table.

Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.

Fixed various bugs where combatants were spawning in front of players

Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants

Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions

Stealth Vandals should award XP now.

Acyclic Geometer’s name now display properly.

Fixed Hydras to reward the correct loot for Patrol missions on Venus

Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors

Bounty introduction unlock moved from Level 6 to Level 4.

Bounty Leads will be sent to characters upon reaching various milestones.

Engram and Package tooltips now indicate what they can contain.

Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.

Cryptarch reputation requirements to reach Rank 2 increased.

Cryptarch reputation earned from purchasing Engrams are greatly reduced.

Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical

Fixed an issue with skill distribution that caused convergence to take much too long.

Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.