Defiance 2050 gives players a whole new set of classes to choose from. The latest third-person shooting game has new classes equipped with more weaponry to customize. Check out the complete list of Defiance 2050 Classes, Skills and Perks you can use in the following guide.
Assault- Defiance 2050 Classes, Skills and Perks
Assault class is all about fast movement combined with mid to close range artillery. Their key abilities rely on healing boost, explosion blast stun, and close fight enrichment abilities.
EGO Power: Sprint (3)- Increases movement speed by 75%. (20s to cool down)
Perks: Quick Reload (5)-Reload faster while sprint ability is active (1 spent)
Recharge (5)- On kill, recharge abilities (5s to cool down, 1 spent)
Amped (5)- Boosts recharge rate during self-revive (1 spent)
EGO Power: Super Melee (3) – Increase melee damage for 5 seconds (15s to cool down, 6 spent)
Healing Stim (3) – Heal yourself back to full health, shields and armor (6 spent)
Perks: Assault Dampen (5)- Better shooting accuracy for assault rifles and submachine guns (7 spent)
Shotgun Focus (5)- Decreased fall off on combat, sawed-off and pump shotguns (7 spent)
Grenade Accelerate (5)- Lessen cooldown time on grenades (7 spent)
Dodge (5)- Chance to avoid damage from enemy attack far away (12 spent)
Rolling Reload (5)- Performing a roll reloads a percentage of your weapon clip (10s to cool down, 12 spent)
Scavenge (5)- Regenerate reserve weapon ammo on kill (10s to cool down, 12 spent)
EGO Power: Close Combat (4)- Increases damage at close range for 10 seconds (doesn’t affect melee ) (40s to cool down, 17 spent)
Concussion Blast (4)- Stuns enemies in an area around you (slows by 50% in pvp instead) (40s to cool down, 17 spent)
Assassin – Defiance 2050 Classes, Skills and Perks
The Assassins manages stealth and high-level damage to enemies.
EGO Power: Stealth (3)- Invisibility for 10 seconds. You will be seen on your first attack and you deal extra damage for 3 seconds. (30s to cool down, 0 spent)
Perks: Eviscerate (5)- Makes enemy bleed on critical hit, causing additional damage for 3 seconds (20s to cool down, 1 spent)
Evasive Maneuvers (5)- Performing a roll gives you a buff that increases your damage for 5 seconds (20s to cool down, 1 spent)
Stalk (5)- Boosts movement speed temporarily on Stealth activation (good for 5s, 1 spent)
EGO Power: Mark (3) – Marks an enemy increasing damage to target from all sources for 10 seconds (30s to cool down, 6 spent)
Bio Toxin (3)- Causes damage over time effect to enemies shot for 10 seconds. If infected enemy dies, it is contagious to close enemies. (40s to cool down, 6 spent)
Perks: Sniper Recovery (5)- Increases recoil recovery on sniper rifles (0 spent)
Pistol Empower (5)- Pistols deal increased damage at close range (7 spent)
Hunt (5)- Increases reload speed for 5 seconds on critical kill (20s to cool down, 7 spent)
Scoundrel (5)- Deal increased damage when attacking enemies from behind (12 spent)
Devastation (5)- Stun enemies for 3 seconds during critical hits (20s to cool down, 12 spent)
Execute (5)- Enemies below 30% health take additional damage (12 spent)
EGO Power: Hidden Blade (4)- Pull out and equip a charge blade. Energy drains over time. (60s to cool down, 17 spent)
Big Bang (4)- Pull out and equip a charge sniper. Charging uses more ammo and causes more damage. Ammo reduces over time. (120s to cool down, 17 spent)
Guardian – Defiance 2050 Classes, Skills and Perks
The Guardians boast on their high energy, sustain and ability to control crowd.
EGO Power: Barrier (3)- Builds a wall in front of you that blocks damage (35s to cool down, 0 spent)
Perks: Health Boost (5)- Gives additional health for 15 seconds after kill (stacks up to 5 times, 1 spent)
Energize (5)- Taking damage recharges your ego powers (5s to cool down, 1 spent)
Reflect (5)- Damage done to you dealt back to your enemies. (1 spent)
EGO Power: Bolster (3)- Acquire vitality (total max health, armor, and shields) and take 50% less critical damage for 15 seconds (35s to cool down, 6 spent)
Taunt (3)- Send out a signal, causing all nearby enemies to attack you (decreases enemy damage by 25% for 5 seconds in PvP) (6 spent)
Perks: Martyr (5)- On barrier activate, reduce incoming damage to yourself and nearby friendly units (7 spent)
Rage (5)- When you drop below 50% vitality (total max health, armor and shields), you cause additional damage (7 spent)
Heavy Hitter (5)- On rescue kill, gain a buff that increases your damage and threat generation for 5 seconds (20s to cool down, 7 spent)
Shrug Off (5)- Decrease range at which explosives hit you (12 spent)
Endurance (5)- Acquire buff that reduces damage each time you are attacked (1 second duration and 3 stacks max) (12 spent)
Second Life (5)- Health reduced to 1 and damage immunity for 5s instead of dying (12 spent)
EGO Power: Steadfast (4)- Take 50% lessen damage and move 25% slower (45s to cool down, 17 spent)
Shockwave (4)- Injures and stuns enemies in a line in front of you (slows by 50% in pvp) (30s to cool down, 17 spent)
Combat Medic – Defiance 2050 Classes, Skills and Perks
Combat Medics can heal themselves and others, making them assets during battles.
EGO Power: Healing Bot (3)- Bot that stays with you and heals you and close friendly units (40s to cool down, 0 spent)
Perks: Recover (5)- Lessens self-revive cooldown duration whenever Healing Bot heals a friendly unit (1 spent)
Savior (5)- Reviving another player grants you both a buff that reduces incoming damage for 10 seconds (1 spent)
Motivation (5)- Give yourself and near friendly units increased reload speed for 5 seconds when you kill an enemy (30s to cool down, 1 spent)
EGO Power: Protection Spike (3)- Stationary spike that decreases incoming damage to all nearby players for 15 seconds (50s to cool down, 6 spent)
Inspire (3)- Increases damage done by yourself and all friendly units for 10s (6spent)
Perks: Light-Machine Gun Dampen (5)- Higher accuracy with light-machine guns (7 spent)
Pistol Tactician (5)- Pistols cause more critical damage (7 spent)
Bot Supplier (5)- Healing bot replaces ammo reserves while healing a player. (7 spent)
Hasten (5)- Increased movement speed for you and close friendly units for 5s on kill. (20s to cool down, 12 spent)
One For All (5)- When you revive a group member, other group members are also revived (12 spent)
Bot Empower (5)- On healing a player, your bot gives them a buff that increases their fire rate for 5 seconds (12 spent)
EGO Power: Revive Spike (4)- Stationary spike that lets players to revive themselves as long as they are close to it (180s to cool down, 17 spent)
Ego Refresh (4)- Reduces activated ability cooldowns for you and nearby friendly players. This effect cannot be triggered on any target more than once every 80 seconds. (120s to cool down, 17 spent)
Combat Medic – Defiance 2050 Classes, Skills and Perks
Demolitionists focus on explosives and give increases blasts damage.
EGO Power: Satchel Charge (3)- Deploys a charge that sticks to walls. Press ability button for the second time to detonate. (0 spent)
Perks: Long Boom (5)- Increase inner and outer explosion’s radius (1 spent)
Blast Shield (5)- Lessen damage from self-explosions (1 spent)
Fast Blasts (5)- Acquire buff that increases your reload on kill with explosive weapon (30s to cool down, 1 spent)
EGO Power: Flashbang (3)- Stuns enemies (blinds in pvp) (30s to cool down, 6 spent)
Hatchling Spawner (3)- Grenade that spawns hatchlings that attack close enemies (30s to cool down, 6 spent)
Perks: Rocket Reflexes (5)- Increases Rocket Launcher reload speed (7 spent)
Detonator Accelerator (5)- Increases fire rate on detonators (7 spent)
Grenadier (5)- Primary grenades increased damage (7 spent)
Disorient (5)- Slows down enemies for 3 seconds on hit (20s to cool down, 12 spent)
Drop And Roll (5)- Performing a roll drops a grenade at your feet (12 spent)
Odd Man Out (5)- Increases damage done by explosives to a single target (12 spent)
EGO Power: Cluster Projectiles (4)- For 10 seconds, all explosions spawn additional grenades that rain down dealing additional damage (60s to cool down, 17 spent)
Grenade Barrage (4)- Rapidly refreshes your grenade and lessens primary grenade cooldown by 90% (40s to cool down, 17 spent)
If you need more Defiance 2050 Classes guides, check them here.