Earlier today, we reported on how Destiny 2 shaders are now a one-time use, which is now tied into Destiny 2 microtransactions. While you can earn Destiny 2 shaders in-game and it’s purely cosmetic, it’s understandable if some people are upset about this given Destiny 2 is part RPG, and as such, Destiny 2 shaders play a big part in character customizatio plays a big factor.
Given the fan backlash, Destiny 2 Director Luke Smith has gone on Twitter to address the concerns. Check out the tweets below.
Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play. (1/4)
— Luke Smith (@thislukesmith) September 7, 2017
If you can’t see the tweets, here’s the entire thing Smith posted.
Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play. (1/4)
When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. (2/4)
Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. (3/4)
With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible. (4/4)
Is Smith and Bungie on to something here? Will shaders add more carrot-on-stick content for end-game grinders? Or should they have made it like in the first game where you can easily mix and match shaders without being penalized for doing so? Share your thoughts in this bubbling conversation down in the comments.
For more on Destiny 2, check out our pre-review look after playing it for 15 hours.